WaterWorld (SNES): Shop | |||||||||||||||||||||||||||||||||||
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--- Conversions --- More songs from WaterWorld (SNES): Map Mission Theme 3 Diving (Genesis Arrangement) Diving Mission Theme 2 View all songs from WaterWorld (SNES) | ||||||||||||||||||||||||||||||||||
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Description: This song does something really interesting: As it's played in-game, the panning on the string backing instrument is randomized every time each chord is played, which makes creating a natural loop from recorded audio impossible. You can play this song for 12 hours straight and you'd never find a natural point to loop the song. I don't know if this is present in any other song, but it's absolutely explicit in this one. So what I did was loop the song to an appropriate point that simulates that randomness without needlessly extending the song to any extremes. | |||||||||||||||||||||||||||||||||||